Hi I’m Andrew Kostuik Creative Director at Brass Monkey. I’d like to share with you a brief look into the development of Contamination and the integration with the Brass Monkey platform.
In late 2011, myself and Andy Zupko started development on Contamination. We sought out to create a rails-type first person shooter with higher quality visuals and gameplay in mind, while maintaining the casual gamer perspective. For those that remember the game “Time Crisis“, it was a huge source of inspiration when building our own game. Brass Monkey was an incredible fit when we first started building the game, allowing us to maintain sophisticated controls for the first person gameplay and simplifying by being on a rails system so there was no need to have a second analog. What we ended up with was the right side of the controller being your standard aim configuration and the left side devoted to shooting, reloading, and next/prev weapon. We also added in accelerometer support for moving the players field of view in all directions when tilting your device.
That explains the origins of the game, but since then we’ve kept developing. We have been polishing up the game in this past week, as well as working on the storyline, fleshing out gameplay, and making decisions about where we want to take this game in the future.
Currently, we have polished up the first level, which we’ll keep refining in terms of gameplay and spawn patterns.
You can watch my friend Greg try out Contamination with the HDMI laptop hookup below:
Hooking up the HDMI to the TV and going into fullscreen, we show how the quality of games you can play using Brass Monkey can in fact come close, if not match, the experience of playing on a console like Xbox360/PS3. While this isn’t our main focus, it is fun to see the possibilities.
New to this build we have:
- Updated UI Including HUD and Score, new Dead Screen.
- Revamped Main Menu System with new UI
- Added Nav Meshes to the Zombie Paths
- Compressed the game from 75mb to 20mb including Main menu streaming in Level1
- A musical score is being added in slowly. You can see this in Main Menu and Level 1 now.
In closing, here is a quick video of the main menu in action. I really didn’t want to have yet another simple static main menu. We decided to load in the main menu at first, and stream in the first level’s content. In my opinion, this will help to keep the player entertained while the game loads.
Don’t forget if you haven’t download the FREE Brass Monkey App go do so now! It’s FREE, everyones likes free right?